@startuml
sprite $users_gear [48x48/16] {
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005FFFFFFFFFFFFD00DFFFFFFFFFFB00D01EFFD01FEEF300
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006FFFFFFFFFFFFFF9002AFFFFA202FFDFFFFFFFFDFE1000
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00000000000001BFFFFFFFFFFFFF609FFF400006FFF70000
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000000000008FFFFFFFFFFFFFFF30BFFFFFFFFFFFFFF9000
00000000000DFFFFFFFFFFFFFFFA02FFDFFFFFFFFDFE1000
00000000000FFFFFFFFFFFFFFFFF402201DFFFFC10210000
00000000000FFFFFFFFFFFFFFFFFE300204FFFF200000000
000000000009FFFFFFFFFFFFFFFFFFDEF01EFFE000000000
000000000000233333333333333333333000220000000000
000000000000000000000000000000000000000000000000
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}


!define FA6_USERS_GEAR(_alias) ENTITY(rectangle,black,users_gear,_alias,FA6 USERS_GEAR)
!define FA6_USERS_GEAR(_alias, _label) ENTITY(rectangle,black,users_gear,_label, _alias,FA6 USERS_GEAR)
!define FA6_USERS_GEAR(_alias, _label, _shape) ENTITY(_shape,black,users_gear,_label, _alias,FA6 USERS_GEAR)
!define FA6_USERS_GEAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,users_gear,_label, _alias,FA6 USERS_GEAR)
skinparam folderBackgroundColor<<FA6 USERS_GEAR>> White
@enduml